Militia (IG:M)

Militia Infantry
Commonly Called: Militia

Description: Basic light infantry, every captain will have made use of them at some point. Militia are easy to equip and just as easy to train. Whether formed from volunteers or conscripted from nearby villages and towns, Militia units often provide basic defensive and offensive services. Armed with a long rifle, the Militia serve in a group, relying on volleys of fire to try and ensure a hit. The rifle, best used against unarmored troops and vehicles, fire a cartridge based bullet, capable of traveling a long distance with fairly good accuracy. They are not without limitations though. Lacking explosive firepower, they will quickly find themselves out-gunned or out-maneuvered by vehicles. Such great difficulties do armored targets present that Militia will need support from other units to hold a line against them.

Level 1
Health: ???

Deployment Cost: 20

View Distance: 42

Primary Ability: Attack (Bullets)

AP Attack Cost: 4

Attack Damage: 65

Attack Range: 73

Accuracy: ??

Strong vs. Infantry (Attack)

Strong vs. Shells (Defense)

Strong vs. Explosives (Defense)

Level 2
Health: 310

Deployment Cost: 20

View Distance: 42

Primary Ability: Attack (Bullets)

AP Attack Cost: 4

Attack Damage: 70

Attack Range: 75

Accuracy: 98%

Strong vs. Infantry (Attack)

Strong vs. Shells (Defense)

Strong vs. Explosives (Defense)

Level 3
Health: 310

Deployment Cost: 20

View Distance: 42

Primary Ability: Attack (Bullets)

AP Attack Cost: 3

Attack Damage: 60-80

Attack Range: 75

Accuracy: 98%

Secondary Ability: Attack (Explosives)

AP Attack Cost: 6

Attack Damage: 50-70

Attack Range: 16

Accuracy: 99%

Strong vs. Infantry (Attack)

Strong vs. Shells (Defense)

Strong vs. Explosives (Defense)

Level 4
Health: ???

Deployment Cost: 20

View Distance: ??

Primary Ability: Attack (Bullets)

AP Attack Cost: 3

Attack Damage: ??

Attack Range: ??

Accuracy: 100%

Secondary Ability: Attack (Explosives)

AP Attack Cost: ?

Attack Damage: ??

Attack Range: ??

Accuracy: ??

Strong vs. Infantry (Attack)

Strong vs. Shells (Defense)

Strong vs. Explosives (Defense)

Level 5
Health: 370

Deployment Cost: 20

View Distance: 45

Primary Ability: Attack (Bullets)

AP Attack Cost: 3

Attack Damage: 75

Attack Range: 80

Accuracy: 100%

Secondary Ability: Attack (Explosives)

AP Attack Cost: 6

Attack Damage: 105

Attack Range: 16

Accuracy: 100%

Strong vs. Infantry (Attack)

Strong vs. Shells (Defense)

Strong vs. Explosives (Defense)

Strategies
Militia are great units for dealing with infantry at range. At low levels they can move four spaces and still fire once, meaning they can sit just out of range, step in, shoot, and step out. After level three, the AP cost to fire drops, making two shots and movement possible. Very versatile. -- DamionFury