Iron Grip: Marauders Story

Story
Iron Grip: Marauders is the latest addition to the Iron Grip series. The game takes place several years after Iron Grip: Lords of War. In the land of Kathos, an aristocratic country caught up in internal conflict, the strain and turmoil has finally reached a boiling point. The troops of the Rahmos Protectorate States have moved to the southern border in expectation of a pending war with the neighboring Confederation of Nallum; leaving entire regions unprotected.

This situation has attracted the attention of marauders: mercenary pirates whose ranks range from highly trained ex-military men to common thieves. Many of these marauders came from Atelia, where they used to work as soldiers of fortune for the Atelian tribal leaders. As captain of a horde of air pirates, players roam the vast regions of Kathos in search of settlements to loot. Captured settlements are easily turned into pirate strongholds which provide additional building and advancement options in the game. From their headquarters, gamers can strategically plan their army’s size and composition. By researching new technologies, stronger units can be trained and new structures created.