Bazooka (IG:M)

Bazooka Infantry
Commonly Called: Bazooka

Description: Bazooka Infantry are the result of a common desire for a portable and relatively cheap anti-vehicle weapon. With the increasing prevalence of vehicles in combat, the need for a new kind of infantry quickly became apparent. Carrying a lightweight tube housing designed to fire an explosive, fin stabilized rocket mounted warhead, Bazooka Infantry are capable of delivering a fatal blow from quite a distance. While not as devastating as mortars or cannons in terms of potential damage dealt or range, bazookas are far more flexible as they don't need to be deployed and are easy to move around the battlefield. When carried by a trained soldier, the Bazooka has proven itself time and again on the battlefield. No Marauder captain should raid without them.

Level 1
Health: ???

Deployment Cost: ??

View Distance: ??

Primary Ability: Attack (Shells)

AP Attack Cost: ??

Attack Damage: ??

Attack Range: ??

Accuracy: ??

Secondary Ability: None

Strong vs. Vehicles (Attack)

Strong vs. Shells (Defense)

Strong vs. Explosives (Defense)

Level 2
Health: 330

Deployment Cost: 20

View Distance: 42

Primary Ability: Attack (Shells)

AP Attack Cost: 4

Attack Damage: 93

Attack Range: 55

Accuracy: 98%

Secondary Ability: None

Strong vs. Vehicles (Attack)

Strong vs. Shells (Defense)

Strong vs. Explosives (Defense)

Level 3
Health: 351

Deployment Cost: 20

View Distance: 45

Primary Ability: Attack (Shells)

AP Attack Cost: 3

Attack Damage: 80-106

Attack Range: 55

Accuracy: 98%

Secondary Ability: None

Strong vs. Vehicles (Attack)

Strong vs. Shells (Defense)

Strong vs. Explosives (Defense)

Level 4
Health: 372

Deployment Cost: 20

View Distance: 45

Primary Ability: Attack (Shells)

AP Attack Cost: 3

Attack Damage: 93

Attack Range: 65

Accuracy: 100%

Secondary Ability: None

Strong vs. Vehicles (Attack)

Strong vs. Shells (Defense)

Strong vs. Explosives (Defense)

Level 5
Health: 390

Deployment Cost: 20

View Distance: 45

Primary Ability: Attack (Shells)

AP Attack Cost: 3

Attack Damage: 108

Attack Range: 65

Accuracy: 100%

Secondary Ability: None

Strong vs. Vehicles (Attack)

Strong vs. Shells (Defense)

Strong vs. Explosives (Defense)

Level 6 (only available via Black Market)
Health: 450

Deployment Cost: 20

View Distance: 50

Primary Ability: Attack (Shells)

AP Attack Cost: 3

Attack Damage: 102-138

Attack Range: 75

Accuracy: 100%

Secondary Ability: None

Strong vs. Vehicles (Attack)

Strong vs. Shells (Defense)

Strong vs. Explosives (Defense)

Strategies
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